Tele may refer to:
Tele is a German Rock/Pop-band from Freiburg (now Berlin).
Tele produced their debut album Tausend und ein Verdacht themselves in 2000 before being picked up by Tapete Records a couple years later. Their sound and style consisted of an Indie rock guitar sound, and they arranged their songs in a post rock way.
The record company Tapete Records from Hamburg distributed their album in 2002 and published an EP with five new songs. Tapete Records published as well their second album Wovon sollen wir leben in 2004. This album contains mainly German pop songs with background stories in the texts. In the majority of cases the texts deal with the individual every day life, often with respect to their love affairs. Tele's music resembles that of the 1980s, but not necessarily in an intentional, retro-fashioned way. This is due to the use of keyboard-arrangements and synthesizer-wind instruments.
For their third full-length LP, Wir brauchen nichts, Tele began experimenting with different sounds, taking inspiration from the 1940s, lullabies, and choir music. The album was produced by sound engineer Patrik Majer, who also arranged the productions for the band Wir sind Helden. Lead singer Fransceco Wilking featured on Wir sind Helden's third album Soundso, singing an exchange with Judith Holofernes. To date, Wir brauchen nichts is Tele's most commercially successful record due to the success of the single Mario, which Tele used to represent the state Baden-Württemberg at the Bundesvision Song Contest. The song ranked at number 10 after viewer votes.
CBC Television 2 and Télé-2 were proposed second television services to be operated by the Canadian Broadcasting Corporation (CBC)/Société Radio-Canada (SRC). These were to have been the Canadian equivalents to BBC Two in the United Kingdom, itself the second television channel of the BBC.
The CBC-SRC made a formal application to the Canadian Radio-television and Telecommunications Commission (CRTC) in August 1980 for a licence to create a network that would replay programming in English and French (Télé-2).
The CRTC denied the CBC's applications.
The corporation had proposed that CBC-2 would:
Printed documents, reference information (not available electronically)
MEX may refer to:
Mex may refer to:
MeX may refer to:
Mex is a former municipality in the district of Saint-Maurice, in the canton of Valais, Switzerland. On 1 January 2013 the former municipality of Mex (VS) merged into the municipality of Saint-Maurice.
Mex is first mentioned in 1298 as Meys.
Before the merger, Mex had a total area of 7.9 km2 (3.1 sq mi). Of this area, 1.02 km2 (0.39 sq mi) or 12.9% is used for agricultural purposes, while 3.87 km2 (1.49 sq mi) or 48.9% is forested. Of the rest of the land, 0.2 km2 (0.077 sq mi) or 2.5% is settled (buildings or roads), 0.14 km2 (35 acres) or 1.8% is either rivers or lakes and 2.68 km2 (1.03 sq mi) or 33.8% is unproductive land.
Of the built up area, housing and buildings made up 0.9% and transportation infrastructure made up 0.6%. Out of the forested land, 42.9% of the total land area is heavily forested and 3.2% is covered with orchards or small clusters of trees. Of the agricultural land, 0.0% is used for growing crops and 2.3% is pastures and 10.6% is used for alpine pastures. All the water in the municipality is flowing water. Of the unproductive areas, 9.5% is unproductive vegetation and 24.4% is too rocky for vegetation.
In combinatorial game theory, the mex, or "minimum excludant", of a set of ordinals denotes the smallest ordinal not contained in the set.
Some examples:
where ω is the limit ordinal for the natural numbers.
In the Sprague-Grundy theory the minimum excluded ordinal is used to determine the nimber of a normal-play impartial game, which is a game in which either player has the same moves in each position and the last player to move wins. The nimber is equal to 0 for a game that is lost immediately by the first player, and is equal to the mex of the nimbers of all possible next positions for any other game.
For example, in a one-pile version of Nim, the game starts with a pile of n stones, and the player to move may take any positive number of stones. If n is zero stones, the nimber is 0 because the mex of the empty set of legal moves is the nimber 0. If n is 1 stone, the player to move will leave 0 stones, and mex({0}) = 1, gives the nimber for this case. If n is 2 stones, the player to move can leave 0 or 1 stones, giving the nimber 2 as the mex of the nimbers { 0, 1 }. In general, the player to move with a pile of n stones can leave anywhere from 0 to n-1 stones; the mex of the nimbers {0, 1, ..., n-1} is always the nimber n. The first player wins in Nim if and only if the nimber is not zero, so from this analysis we can conclude that the first player wins if and only if the starting number of stones in a one-pile game of Nim is not zero; the winning move is to take all the stones.